Which one should you use depends on what kind of divisions you mainly want to use for attacking. I have problems desiding between Grand Battleplan vs superior firepower. not just "more potent" but the best infantry! Like with the 1 BP per province scenario I described for GBP, this is a very situational niché. Mar 24, 2006 22.361 4.921. It really makes them kick ass! Its soft attack bonuses are always useful, with the current battle mechanics even on defense, and since the bonuses often apply to "all frontline units" or "army" it is not even reliant on artillery. As Japan, you should always go Grand Battle Plan. Grand Battleplan. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. I may get flamed for this, but as the US mass assault is pretty appealing. The entrenchment possible actually got a pretty big buff in WTT with the new FM Bonus, I've seen China reach over +100% combat from entrenchment bonus. Egypt, Malaya, Italy, Greece, Norway), making GBP useless there too. 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. You are using an out of date browser. I have 1500 + hours and in MP superior firepower isnt really good on most countries. The Grand Battleplan Doctrine Why do so many nations have this tree, for which i can see no real advantage over Blitzkreig or Superior Firepower, Britain, for instance has great industry and slightly low manpower for a major power, so it makes sense to go Superior Firepower, but they're locked into Grand Battleplan from the start, why is this? The AI will usually accept this proposal. In 1939-44 when Finland fought Soviet Russia, she caused the latter 1.5M-2M men, 3k-3.5k aircraft and 3k-3.5k tanks in casualties. Also Superior has basic breakthrough which makes this even worse. 14/4 s and 8/4/6s or 15/4 s are much better on offences. Thread starter Jabby; Start date Feb 3, 2019; Menu Crusader Kings III Available Now! 5.00% (service) - 3.00% (total mob)= 2.00% recruitable pop. Inversely, Japan could be using Infantry as a core of China’s invasion, both over land and naval invasions. Let me just say this about superioir firepower, I was all infantry with support AT, 7 infantry, and 2 line artillery, and i went full offensive, not advanced strategies, just march forward. I must say that there is a balance problem with the land doctrines, specifically for SF. Not to be a " hater" but this game is pure stats and math on higher play. There are four majors that are expected to launch a great number of amphibious assaults (USA, ENG, JAP, ITA). For some minors I go with mass assault for the extra manpower. Battlefield support. Japan will be on the Offense and will have more than 6 MILs in ’39, so Superior Firepower is a great tree choice for them to use. 4.5 years post-release and the Continuation War, a 2.5 million man conflict during WW2 and the largest in Nordic history, is still not in HoI4, in any form. The downside is you have to wait a bit for it to build up, pause your attack when your planning gets low, etc. Alas, France is on the brink of civil war with the communists quickly growing in strength. It's still quite decent for nations that expect to be primarily playing on defense, such as France, USSR or some Balkan minors. The extended supply grace period works really well for naval invasions. ... Grand battle plan. Thus, there should be situations where one doctrine is decisively better than others. And you can still use smaller Battleplans depending on where you fight. Sum of: I am aware that this thread is rather old but I still want to make a reply. The focuses are not bad but they also have some busy points that could get combined to save focus time. You need to be able to exploit your breakthroughs and encircle the enemy where you can. Also reduces penalty to fighting at night, half of all fighting happens at night you know. Still GBP litterally gives more soft attack / organisation / breakthough and defence if you use the planning bonus up to a 110% more. You should really start playing MP and look at the stat tables. Superior firepower is good for inflicting a lot of loses on the enemy while not losing much yourself. Grand Battle Plan would be amazing if battle plan AI was a little more sane. Each fragment of seized territories is credited to coordinated actions of these two. Posted by 3 years ago. Of course superior firepower. We are playing Hearts of Iron IV (HoI4) as the German Reich on Veteran difficulty. 69 Badges. 7/2 are used to shuffle nothing else they have 0 breakthrough. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 7-Superior Firepower Doctrine 8-Grand Battleplan Doctrine 9-Mass Assault /Deep Battle Doctrine 10-El silahları 11-Topçular ve Ağır Silahlar 12-Motorize ve Mekanize Çözümler 13-Tanklar 14-Destek Bölükleri 15-Hava ve Deniz Gücünün Etkisi 16-RADAR ve İstihbarat 17-Orduyu Gruplara Ayırma 18-Planlama ve Komutanlar 19-Lojistik hakimiyet Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. They also can replace mountain and marines forces. Up to you really. GBP ---> Assault Concentration can destroy pretty much any other doctrine easily if you are patient and get max planning, 110% attack/breakthrough is ridiculous and blows even Superior Firepower out of the water when it comes to infantry. SF is weaker in total than GBP if you use the planning bonus, both in offence and defence. I can't think of any before it's time for D-Day. It gives you the time to naval invade undefended coastline with MARM, then take the ports by land. Personally I find assault is overall superior to inf. Italy is also possible to use it with, but I don't like the fact that it doesn't have the manpower like Mobile Warfare. It increses the land unit effects of air superiority, which makes only sense if you can afford to, Actually, you can have amphibious assault with planning bonus. Yes, but this kind of play is weak since you're giving the enemy time to entrench and reorganise. Best used with artilery in your division template. ... Continue browsing in r/hoi4. Good question though. Mobile warfare i personally find tricky to pick on anyone else but germany. Press J to jump to the feed. Offensive and defensive bonuses when you make plans with your generals. Basically grand battle plan is good for long wars of attrition where you don’t plan on moving for awhile and then eventually mounting an offensive with your massive amount of planning bonus. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe (Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. :) Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Arise children of the Fatherland! Bonuses for whole army. Superior firepower; Grand battle plan; Mass assault; Mobile warfare. Grand Battleplan - Assault or Infiltration? Also there's plenty of manual micro on those narrower fronts (e.g. The next step after dealing with your political troubles is to deal with the Empire. It is pretty easy to do, though, requires a little bit of a workaround. If you are lucky, you can Marry the Duchess- this is an option that can be selected if LDP or FHP are dominant and the crisis has ended, it costs 300PP and will annex the Strawberry Duchy if successful (and the Griffonian Empire if Gabriella is Regent). Focus on doing damage, hard attack and soft attack. I guess so. Grand Battle Plan would be a great pick for them to use paired with a 20w infantry. superior power is really a Super Overpower doctrine. In the case of this doctrine, aviation and land forces cooperate closely. quite a newbie question, but what's planning? Tactics give +25 instead of +15. Superior Firepower vs Grand Battleplan. So all I do is follow this guide to the letter. You are one of the few in this reddit who know MP meta. Grand Battleplan vs. Superior Firepower. After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. This obviously matters the most against human players. As such, an 7/2 Infantry artillery are a good choice to do. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates due to that extra 20% planning bonus, better tactics and slightly more leg infantry org. /u/Attygalle you can look up the stat tables on the wiki and see that SF is in terms of power far less powerfull than GBP. JavaScript is disabled. There is not a single nation or situation where SF is "bad". Where does this leave SF? GBP is better if you're going to keep that front line solid because you're on defense. How important is the 25% night attack bonus of infiltration? At maximum planning, Grand Battleplan does have better soft and hard attack, as well as breakthrough but you begin to lose your planning when you begin the attack and after a few days, it will fall below what you would have had if you went with Superior Firepower. it sounds like its some kind of mana thingie. Xsolla is an authorized global distributor of Paradox Interactive, Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop, https://steamcommunity.com/sharedfiles/filedetails/?id=1558681427. Video: Great Khan Achievement with Mongolia. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to … Certain countries game Hearts of Iron hoi4 grand battleplan vs superior firepower by Paradox Development Studio 419.5 soft while! Ask questions and/or talk about the Grand strategy game Hearts of Iron IV by Paradox Studio! 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